pictorial

December 22nd, 2023
Pictorial

All groups submit their pictorial in PDF by 01 Mar 23:59.

The pictorial is a paper format with emphasis on visual components, such as sketches, illustrations, collages, photos, annotated photos, diagrams etc. You will write a pictorial that illustrates your design process and presents your interactive system. The different components of your work should be presented in a coherent manner, and follow the development of your idea into a concept, and the design process following the concept into the outcome.

You will use the ACM DIS template for pictorials, that you can find here. You choose freely whether you want to use the InDesign, Word or PowerPoint template when writing your pictorial, but please submit the final work as a PDF.

The pictorial should be no longer than 10 pages, excluding references.

Find examples of pictorials below.

The pictorial must include:

1. Introduction

● Introduce your concept
● Problem statement/"research questions"
● You are encouraged to include references showing that it is a "problem", relevant to the research field
● Target user description
● Solution overview

2. Scenario

A short section illustrating the user interacting with the interface.

3. Design Process

Here you include the materials produced throughout the design process. Chose the material that together builds a narrative of how you went from an idea, to a concept and finally an interactive system. For example including the material below:
● Sketches of early design ideas
● Sketches/diagrams of the design concept
● Prototypes at different stages as they develop
● Annotated photos of interactive system
If your project includes a source code/demo and you refer to in your pictorial, then you should include a link to that material in your pictorial
Make sure to explain the design decisions made at each step throughout the design process with support from visual content. This can include potential constraints (which you later should discuss in section 4), or clarifications on the functionality of the system (are only parts of the system working, and other parts mocked up?)

4. Discussion

In the discussion you present your theoretical and critical reflections on your project.
You should also include a short subsection where you reflect on future work and a suggested evaluation, briefly explaining how you would go about evaluating your interactive system (methodology, data collection, etc.).

5. Work Distribution

Add a short endnote with an overview of the different group member's workload, including each group member's specific role and contributions made to the project.


Examples of Pictorials

Margrete Lodahl Rolighed, Ester Marie Aagaard, Marcus Due Jensen, Raune Frankjaer, and Lone Koefoed Hansen. 2022. Plant Radio: Tuning in to plants by combining posthumanism and design. In Designing Interactive Systems Conference (DIS '22). Association for Computing Machinery, New York, NY, USA, 666–676. https://doi.org/10.1145/3532106.3533517

Sarah Homewood, Harvey Bewley, and Laurens Boer. 2019. Ovum: Designing for Fertility Tracking as a Shared and Domestic Experience. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS '19). Association for Computing Machinery, New York, NY, USA, 553–565. https://doi.org/10.1145/3322276.3323692

Clement Zheng, HyunJoo Oh, Laura Devendorf, and Ellen Yi-Luen Do. 2019. Sensing Kirigami. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS '19). Association for Computing Machinery, New York, NY, USA, 921–934. https://doi.org/10.1145/3322276.3323689

Catarina Allen d'Ávila Silveira, Ozgun Kilic Afsar, and Sarah Fdili Alaoui. 2022. Wearable Choreographer: Designing Soft-Robotics for Dance Practice. In Designing Interactive Systems Conference (DIS '22). Association for Computing Machinery, New York, NY, USA, 1581–1596. https://doi.org/10.1145/3532106.3533499

Audrey Desjardins and Timea Tihanyi. 2019. ListeningCups: A Case of Data Tactility and Data Stories. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS '19). Association for Computing Machinery, New York, NY, USA, 147–160. https://doi.org/10.1145/3322276.3323694

Marie Louise Juul Søndergaard, Ozgun Kilic Afsar, Marianela Ciolfi Felice, Nadia Campo Woytuk, and Madeline Balaam. 2020. Designing with Intimate Materials and Movements: Making "Menarche Bits". In Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20). Association for Computing Machinery, New York, NY, USA, 587–600. https://doi.org/10.1145/3357236.3395592

Elvin Karana, Elisa Giaccardi, Niels Stamhuis, and Jasper Goossensen. 2016. The Tuning of Materials: A Designer's Journey. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS '16). Association for Computing Machinery, New York, NY, USA, 619–631. https://doi.org/10.1145/2901790.2901909

Teis De Greve, Steven Malliet, Niels Hendriks, and Bieke Zaman. 2022. The Air Quality Lens: Ambiguity as Opportunity to Reactivate Environmental Data. In Designing Interactive Systems Conference (DIS '22). Association for Computing Machinery, New York, NY, USA, 335–348. https://doi.org/10.1145/3532106.3533530

Daragh Byrne, Dan Lockton, Meijie Hu, Miranda Luong, Anuprita Ranade, Karen Escarcha, Katherine Giesa, Yiwei Huang, Catherine Yochum, Gordon Robertson, Lisa (Yip Yan) Yeung, Matthew Cruz, Christi Danner, Elizabeth Wang, Malika Khurana, Zhenfang Chen, Alexander Heyison, and Yixiao Fu. 2022. Spooky Technology: The ethereal and otherworldly as a resource for design. In Designing Interactive Systems Conference (DIS '22). Association for Computing Machinery, New York, NY, USA, 759–775. https://doi.org/10.1145/3532106.3533547