For more information about past projects check https://www.linkedin.com/in/germanleiva/
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The construction of software products and in particular their Graphical-User Interfaces are decoupled from the design process once the implementation starts. Techniques like paper or video prototyping are prefered over eager software implementation for their ability to be easily modifiable and disposable. This shows that current software tools are immature.
I want to combine my experience as a developer in the industry and as a programming teacher to unify this two divorced processes into the software itself, providing collaborative tools that will exhibit the same benefits that the lightweight prototyping techniques and in addition will be easily evolved without losing the trackability of the design process.
Publications
2019
2018
(2018).
Interactive Prototyping of Interactions : from Throwaway Prototypes to Takeaway Prototyping.
Ph.D. Dissertation. Université Paris Saclay (COmUE).
Interactive Prototyping of Interactions : from Throwaway Prototypes to Takeaway Prototyping.
Ph.D. Dissertation. Université Paris Saclay (COmUE).
(2018).
Montage: A Video Prototyping System to Reduce Re-Shooting and Increase Re-Usability.
In Proceedings of the ACM Symposium on User Interface Software and Technology (UIST 2018) (Berlin, Germany). 675–682.
10.1145/3242587.3242613
Montage: A Video Prototyping System to Reduce Re-Shooting and Increase Re-Usability.
In Proceedings of the ACM Symposium on User Interface Software and Technology (UIST 2018) (Berlin, Germany). 675–682.
10.1145/3242587.3242613
2017
(2017).
Design Breakdowns: Designer-Developer Gaps in Representing and Interpreting Interactive Systems.
In CSCW 2017 - Proceeding of the ACM Conference on Computer-Supported Cooperative Work and Social Computing (Portland, USA). ACM, 630–641.
10.1145/2998181.2998190
Design Breakdowns: Designer-Developer Gaps in Representing and Interpreting Interactive Systems.
In CSCW 2017 - Proceeding of the ACM Conference on Computer-Supported Cooperative Work and Social Computing (Portland, USA). ACM, 630–641.
10.1145/2998181.2998190