People
I am an HCI researcher, computer scientist, designer, gamer, and artist. My research interests are in design, embodiment, bimanual interaction, creativity support tools, and tabletop role-playing games. I investigate new ways of supporting and evaluating human creative processes by intermixing methodologies from science, design, and art. My objective is to generate knowledge and practice on how to assemble these sometimes opposing disciplines into consonance.
Publications
2022
(2022).
Readymades & Repertoires: Artifact-Mediated Improvisation in Tabletop Role-Playing Games.
In Creativity and Cognition (C&C '22). ACM, New York, NY, USA, 298–311.
ISBN 9781450393270. 10.1145/3527927.3532798
Readymades & Repertoires: Artifact-Mediated Improvisation in Tabletop Role-Playing Games.
In Creativity and Cognition (C&C '22). ACM, New York, NY, USA, 298–311.
ISBN 9781450393270. 10.1145/3527927.3532798
2019
(2019).
Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action.
In Proc. ACM Conference on Human Factors in Computing Systems (CHI 2019) (Glasgow, Scotland). ACM, Article 588, 12 pages.
ISBN 978-1-4503-5970-2. 10.1145/3290605.3300818
Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action.
In Proc. ACM Conference on Human Factors in Computing Systems (CHI 2019) (Glasgow, Scotland). ACM, Article 588, 12 pages.
ISBN 978-1-4503-5970-2. 10.1145/3290605.3300818
(2019).
Distributed Creativity in Play.
In Proc. Conference on Creativity and Cognition (C&C 2019) (San Diego, CA, USA). ACM Press, 714–721.
ISBN 978-1-4503-5917-7. 10.1145/3325480.3326554
Distributed Creativity in Play.
In Proc. Conference on Creativity and Cognition (C&C 2019) (San Diego, CA, USA). ACM Press, 714–721.
ISBN 978-1-4503-5917-7. 10.1145/3325480.3326554