research-and-design-methods

September 5th, 2019
Research & Design Methods

Human-computer interaction draws methods from multiple disciplines in the arts, social sciences and engineering.
I am interested in how to adapt and extend these methods to support both research and design.

I am interested in how to triangulate across research disciplines and have developed methods for creating and evaluating interactive software, including generative deconstruction (deconstruction of elements of interfaces, followed by recombination to generate novel forms of interaction), Generative Walkthoughs (a technique for redesigning interfaces that systematically incorporate socio-technical design principles), Video Prototyping (interactive ‘sketching’ ideas with video), the Interactive Thread (multidisciplinary group design and evaluation exercises), Technology Probes (technology installed ‘in situ’ that provides social science, engineering and design results) and Touchstone (a platform for exploratory experiment design). The CPN2000 project embodied this multi-disciplinary participatory design approach and my book chapter on Research through Design explains the role of design in the research process. My DVD, issued at CHI 2002, continues to be used as a reference for teaching video-based design methods around the world, in both industry and academia. My DVD contains an 80+ page book with explanations of the scientific or design foundations of each technique, along with detailed instructions, worksheets, an annotated glossary, references, and videos of all of the techniques in practice.

Multidisciplinary research and design methods, in particular participatory design. Triangulate across research disciplines and combine qualitative and quantitative methods. Original methods for creating and evaluating interactive software, including the Touchstone experiment design platform and the above-mentioned Technology Probes. DVD, distributed at CHI 2002 and available online, that continues to be used as a reference for teaching video-based design methods around the world, in both industry and academia.